Saturday, October 3, 2015

Process in creating my submission for the "Top Cow Talent Search 2016" - step one "The Script"

Hello!

I have recently begun the process of creating 8 sample comic pages for the 2016 Top Cow talent search contest. In essence, Top Cow provides a selection of scripts that the hopeful can choose from to create sample art. These submissions will then be vetted by the fine folks at Top Cow and 2 winners will be chosen from the best examples.

Anyone who is interested in finding out more details about this talent search can follow this link.


I have decided to detail my process in creating these sample pages to give an insider's look into how I create the work I create and my thought process behind what I do. 

Lucky you:)

Firstly I will post the 8 pages of the script I have chosen  They are from the first issue of Artemis IX. I liked this series of pages because there were multiple environments, lots of different characters and several great scenes that I thought would be a lot of fun to draw. When I read the script I began to see in my head how the pages would go together-always a good sign.

On these pages you will also see my quick notes to myself about the panels I felt were the "pay off" and "page turners" for each page. 
By doing this I am making decisions about what panels should be the most important on the page. It is all part of composing the page. The "payoff panel" should reward the reader for continuing to read by being extra exciting, dynamic or beautiful to look at. It is also usually an important scene in the advancement of the story. The "page turner" is the panel that keeps the reader turning pages. A very important consideration in the making of comics. This panel should create some form of drama, intrigue or suspense that encourages the reader to turn the page to find out what happens next.

Here are the eight pages-









Now that I have perused the script and have made some very beginning choices regarding layout of my work I will move to the next stage of gathering any needed reference. I like to do this before I begin to do thumbnails as it helps me to have a clear idea of what my characters, environments and objects are going to look like as I find this understanding guides my storytelling to a certain degree. As these comic pages are samples based on existing characters in an existing world I need to make sure that I am careful to be very aware of how these elements should be depicted and not draw myself into mistakes that will cause problems in later stages of the work.

Check out my next post to see what I come up with!

Thanks all!!

T.







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